docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum InputActionChange

    Indicates what type of change related to an input action occurred.

    Namespace: UnityEngine.InputSystem
    Assembly: Unity.InputSystem.dll
    Syntax
    public enum InputActionChange

    Fields

    Name Description
    ActionCanceled

    An InputAction was canceled.

    ActionDisabled

    An individual action was disabled.

    ActionEnabled

    An individual action was enabled.

    ActionMapDisabled

    An action map was disabled.

    ActionMapEnabled

    An action map was enabled.

    ActionPerformed

    An InputAction was performed.

    ActionStarted

    An InputAction was started.

    BoundControlsAboutToChange

    Bindings on an action or set of actions are about to be re-resolved. This is called while controls for actions are still untouched and thus still reflect the old binding state of each action.

    BoundControlsChanged

    Bindings on an action or set of actions have been resolved. This is called after controls have been updated.

    See Also
    onActionChange
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)