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    Class TouchPhaseControl

    A control reading a TouchPhase value.

    Inheritance
    object
    InputControl
    InputControl<TouchPhase>
    TouchPhaseControl
    Inherited Members
    InputControl<TouchPhase>.valueType
    InputControl<TouchPhase>.valueSizeInBytes
    InputControl<TouchPhase>.value
    InputControl<TouchPhase>.ReadValue()
    InputControl<TouchPhase>.ReadValueFromPreviousFrame()
    InputControl<TouchPhase>.ReadDefaultValue()
    InputControl<TouchPhase>.ReadValueFromState(void*)
    InputControl<TouchPhase>.ReadValueFromStateWithCaching(void*)
    InputControl<TouchPhase>.ReadUnprocessedValueFromStateWithCaching(void*)
    InputControl<TouchPhase>.ReadUnprocessedValue()
    InputControl<TouchPhase>.ReadValueFromStateAsObject(void*)
    InputControl<TouchPhase>.ReadValueFromStateIntoBuffer(void*, void*, int)
    InputControl<TouchPhase>.WriteValueFromBufferIntoState(void*, int, void*)
    InputControl<TouchPhase>.WriteValueFromObjectIntoState(object, void*)
    InputControl<TouchPhase>.ReadValueFromBufferAsObject(void*, int)
    InputControl<TouchPhase>.CompareValue(void*, void*)
    InputControl<TouchPhase>.ProcessValue(TouchPhase)
    InputControl<TouchPhase>.ProcessValue(ref TouchPhase)
    InputControl<TouchPhase>.FinishSetup()
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.this[string]
    InputControl.magnitude
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(void*)
    InputControl.TryGetChildControl(string)
    InputControl.TryGetChildControl<TControl>(string)
    InputControl.GetChildControl(string)
    InputControl.GetChildControl<TControl>(string)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    InputControl.CalculateOptimizedControlDataType()
    InputControl.ApplyParameterChanges()
    Namespace: UnityEngine.InputSystem.Controls
    Assembly: Unity.InputSystem.dll
    Syntax
    public class TouchPhaseControl : InputControl<TouchPhase>
    Remarks

    This is used mainly by Touchscreen to read phase.

    Constructors

    TouchPhaseControl()

    Default-initialize the control.

    Declaration
    public TouchPhaseControl()
    Remarks

    Format of the control is FormatInt by default.

    See Also
    Touchscreen

    Methods

    ReadUnprocessedValueFromState(void*)

    Declaration
    public override TouchPhase ReadUnprocessedValueFromState(void* statePtr)
    Parameters
    Type Name Description
    void* statePtr
    Returns
    Type Description
    TouchPhase
    Overrides
    InputControl<TouchPhase>.ReadUnprocessedValueFromState(void*)
    See Also
    Touchscreen

    WriteValueIntoState(TouchPhase, void*)

    Declaration
    public override void WriteValueIntoState(TouchPhase value, void* statePtr)
    Parameters
    Type Name Description
    TouchPhase value
    void* statePtr
    Overrides
    InputControl<TouchPhase>.WriteValueIntoState(TouchPhase, void*)
    See Also
    Touchscreen

    Extension Methods

    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, void*, void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, void*)
    InputControlExtensions.CompareState(InputControl, void*, void*)
    InputControlExtensions.CompareState(InputControl, void*, void*, void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, void*)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, bool>)
    InputControlExtensions.FindInParentChain<TControl>(InputControl)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.HasValueChangeInState(InputControl, void*)
    InputControlExtensions.IsActuated(InputControl, float)
    InputControlExtensions.IsPressed(InputControl, float)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueFromEventAsObject(InputControl, InputEventPtr)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, void*, int)
    InputControlExtensions.ResetToDefaultStateInEvent(InputControl, InputEventPtr)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, object)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.WriteValueIntoState(InputControl, void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, void*)
    InputControlExtensions.QueueValueChange<TValue>(InputControl<TValue>, TValue, double)
    InputControlExtensions.ReadUnprocessedValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr)
    InputControlExtensions.ReadUnprocessedValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr, out TValue)
    InputControlExtensions.ReadValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr)
    InputControlExtensions.ReadValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr, out TValue)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl<TValue>, TValue, InputEventPtr)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl<TValue>, void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl<TValue>, TValue, void*)
    InputControlExtensions.WriteValueIntoState<TValue, TState>(InputControl<TValue>, TValue, ref TState)

    See Also

    Touchscreen
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