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    Class TrackedDeviceRaycaster

    Raycasting implementation for use with TrackedDevices.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIBehaviour
    BaseRaycaster
    TrackedDeviceRaycaster
    Inherited Members
    BaseRaycaster.sortOrderPriority
    BaseRaycaster.renderOrderPriority
    BaseRaycaster.rootRaycaster
    BaseRaycaster.ToString()
    BaseRaycaster.OnCanvasHierarchyChanged()
    BaseRaycaster.OnTransformParentChanged()
    UIBehaviour.Awake()
    UIBehaviour.Start()
    UIBehaviour.OnDestroy()
    UIBehaviour.IsActive()
    UIBehaviour.OnValidate()
    UIBehaviour.Reset()
    UIBehaviour.OnRectTransformDimensionsChange()
    UIBehaviour.OnBeforeTransformParentChanged()
    UIBehaviour.OnDidApplyAnimationProperties()
    UIBehaviour.OnCanvasGroupChanged()
    UIBehaviour.IsDestroyed()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType(Type)
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.InputSystem.UI
    Assembly: Unity.InputSystem.dll
    Syntax
    [AddComponentMenu("Event/Tracked Device Raycaster")]
    [RequireComponent(typeof(Canvas))]
    public class TrackedDeviceRaycaster : BaseRaycaster
    Remarks

    This component needs to be added alongside the Canvas component. Usually, raycasting is performed by the GraphicRaycaster component found there but for 3D raycasting necessary for tracked devices, this component is required.

    Properties

    blockingMask

    Declaration
    public LayerMask blockingMask { get; set; }
    Property Value
    Type Description
    LayerMask

    checkFor2DOcclusion

    Declaration
    public bool checkFor2DOcclusion { get; set; }
    Property Value
    Type Description
    bool

    checkFor3DOcclusion

    Declaration
    public bool checkFor3DOcclusion { get; set; }
    Property Value
    Type Description
    bool

    eventCamera

    The camera that will generate rays for this raycaster.

    Declaration
    public override Camera eventCamera { get; }
    Property Value
    Type Description
    Camera
    Overrides
    UnityEngine.EventSystems.BaseRaycaster.eventCamera

    ignoreReversedGraphics

    Declaration
    public bool ignoreReversedGraphics { get; set; }
    Property Value
    Type Description
    bool

    maxDistance

    Declaration
    public float maxDistance { get; set; }
    Property Value
    Type Description
    float

    Methods

    OnDisable()

    Declaration
    protected override void OnDisable()
    Overrides
    UnityEngine.EventSystems.BaseRaycaster.OnDisable()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    UnityEngine.EventSystems.BaseRaycaster.OnEnable()

    Raycast(PointerEventData, List<RaycastResult>)

    Raycast against the scene.

    Declaration
    public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)
    Parameters
    Type Name Description
    PointerEventData eventData

    Current event data.

    List<RaycastResult> resultAppendList

    List of hit Objects.

    Overrides
    BaseRaycaster.Raycast(PointerEventData, List<RaycastResult>)
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