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    Importing Alembic files

    There are two ways to import Alembic files in Unity, depending on the way you can or want to handle their sources:

    • Through your Unity project folder

      This is the default recommended import method.
      Use it when you can have a copy of the Alembic source file in a folder within your Unity project. For example, To import smaller assets or any assets that you are using in a context of individual work that does not involve team collaboration.
      Note: This method supports material automatic remapping based on Face Set names.

    • From outside your Unity project folder

      Use this method when you cannot or do not want to manage the Alembic source file through a copy of a folder of your Unity project. For example, to import very large assets, or any assets that you are using in a context of collaborative work that involves multiple teams and shared storage locations.

    Note: The Alembic Importer can only import Alembic files encoded with the Ogawa archive type. It does not support HDF5.

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