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    Baking

    Baking is a process that transforms GameObject data in the Unity Editor (authoring data) into entities written to entity scenes (runtime data).

    Topic Description
    Baking overview Understand the baking process.
    Baker overview Create and use bakers to convert GameObject data to ECS data.
    Baking systems overview Create and use baking systems to process batches of entities and components.
    Baking phases Understand when baking happens.
    Baking worlds overview Understand how baking worlds manage data.
    Filter baking output Filter baking output to exclude entities and components.
    Prefabs in Baking Understand how to use entity prefabs.

    Additional resources

    • Baker API documentation
    • Scenes overview
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