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    Namespace Unity.Transforms

    Classes

    TransformHelpers

    Helper functions to manipulate and decompose transformation matrices.

    TransformSystemGroup

    A system group containing systems that process entity transformation data.

    Structs

    Child

    Contains a buffer of all elements which have assigned this entity as their Parent.

    LocalToWorld

    The local-to-world transformation matrix for an entity

    LocalToWorldSystem

    This system computes a LocalToWorld matrix for each entity

    LocalTransform

    Position, rotation and scale of this entity, relative to the parent, or in world space, if no parent exists.

    Parent

    This component specifies the parent entity in a transform hierarchy.

    ParentSystem

    This system maintains parent/child relationships between entities within a transform hierarchy.

    PostTransformMatrix

    An optional transformation matrix used to implement non-affine transformation effects such as non-uniform scale.

    PreviousParent

    Utility component used by the ParentSystem to detect changes to an entity's Parent.

    Static

    This component is added during conversion by GameObjects that are marked with StaticOptimizeEntity.

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