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    Namespace Unity.Scenes

    Classes

    ProcessAfterLoadGroup

    The group of systems that runs after a scene is loaded This allows for custom post processing of loaded SubScenes ie scene offsetting

    ReferencedUnityObjects

    Holds the references to UnityEngine.Objects which are referenced in a serialized World object.

    SceneSectionStreamingSystem

    System that controls streaming scene sections.

    SceneSystemGroup

    The group of systems responsible for loading and unloading scenes.

    SerializeUtilityHybrid

    Utility class for serializing and deserializing World objects and the associated UnityEngine.Object references.

    SubScene

    A component representing a subscene reference.

    Structs

    DisableLiveConversion

    Tag component for disabling live conversion of scene entities.

    DisableSceneResolveAndLoad

    Component to indicate that the scene or section loading should be temporarily disabled.

    IsSectionLoaded

    The tag component is added to scene entities when they are loaded.

    PrefabLoadResult

    Component to reference the root entity of a converted prefab.

    RequestEntityPrefabLoaded

    Component to signal the request to convert the referenced prefab.

    ResolvedSectionEntity

    The ResolvedSectionEntity buffer registers all the scene section entities in an scene entity.

    ResourceCatalogData

    Container for resource data.

    ResourceMetaData

    Information for resources to be loaded at runtime.

    SceneBoundingVolume

    Component that represents a Scene or a Scene Section bounding volume

    SceneEntityReference

    This component references the scene entity that contains this scene section entity.

    SceneSystem

    High level API for loading and unloading scenes

    SceneSystem.LoadParameters

    Parameters for loading scenes.

    SceneSystemData

    Component for public data interface with SceneSystem.

    WeakAssetReferenceLoadingSystem

    System for loading assets into a runtime world.

    Enums

    LiveConversionMode

    Options for how the conversion system runs and makes the results available in the Editor.

    ResourceMetaData.Type

    Currently Scene types are supported, assetbundles will need to be supported when dependencies are implemented.

    SceneSystem.SceneStreamingState

    Contains the streaming state of a loading scene.

    SceneSystem.SectionStreamingState

    Contains the streaming state of a loading section.

    SceneSystem.UnloadParameters

    Flags controlling the unload process for SubScenes.

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