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    Method Serialize

    Serialize(EntityManager, BinaryWriter, out ReferencedUnityObjects)

    Serializes a World using a BinaryWriter.

    Declaration
    public static void Serialize(EntityManager manager, BinaryWriter writer, out ReferencedUnityObjects objRefs)
    Parameters
    Type Name Description
    EntityManager manager

    The EntityManager of the serialized world.

    BinaryWriter writer

    The serialization object.

    ReferencedUnityObjects objRefs

    Contains the UnityEngine.Object references extracted during serialization.

    Serialize(EntityManager, BinaryWriter, out ReferencedUnityObjects, NativeArray<EntityRemapInfo>)

    Serializes a World using a BinaryWriter.

    Declaration
    public static void Serialize(EntityManager manager, BinaryWriter writer, out ReferencedUnityObjects objRefs, NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos)
    Parameters
    Type Name Description
    EntityManager manager

    The EntityManager of the serialized world.

    BinaryWriter writer

    The serialization object.

    ReferencedUnityObjects objRefs

    Contains the UnityEngine.Object references extracted during serialization.

    NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos

    Entity remapping which is applied during serialization.

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