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    Method LoadSceneAsync

    LoadSceneAsync(WorldUnmanaged, EntitySceneReference, LoadParameters)

    Load a scene by its weak reference id.

    Declaration
    public static Entity LoadSceneAsync(WorldUnmanaged world, EntitySceneReference sceneReferenceId, SceneSystem.LoadParameters parameters = default)
    Parameters
    Type Name Description
    WorldUnmanaged world

    The World in which the scene is loaded.

    EntitySceneReference sceneReferenceId

    The weak asset reference to the scene.

    SceneSystem.LoadParameters parameters

    The load parameters for the scene.

    Returns
    Type Description
    Entity

    An entity representing the loading state of the scene.

    LoadSceneAsync(WorldUnmanaged, Hash128, LoadParameters)

    Load a scene or prefab by its asset GUID. When loading a prefab a PrefabRoot component is added to the scene entity when the load completes.

    Declaration
    public static Entity LoadSceneAsync(WorldUnmanaged world, Hash128 sceneGUID, SceneSystem.LoadParameters parameters = default)
    Parameters
    Type Name Description
    WorldUnmanaged world

    The World in which the prefab is loaded.

    Hash128 sceneGUID

    The guid of the scene or prefab.

    SceneSystem.LoadParameters parameters

    The load parameters for the scene or prefab.

    Returns
    Type Description
    Entity

    An entity representing the loading state of the scene or prefab.

    LoadSceneAsync(WorldUnmanaged, Entity, LoadParameters)

    Loads a scene.

    Declaration
    public static void LoadSceneAsync(WorldUnmanaged world, Entity sceneEntity, SceneSystem.LoadParameters parameters = default)
    Parameters
    Type Name Description
    WorldUnmanaged world

    The World in which the scene is loaded.

    Entity sceneEntity

    The entity representing the loading state of the scene.

    SceneSystem.LoadParameters parameters

    The load parameters for the scene or prefab.

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