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    Method CreateSystem

    CreateSystem<T>(World)

    Create and return a handle for an instance of a system of type T in this World.

    Declaration
    public static SystemHandle CreateSystem<T>(this World self) where T : unmanaged, ISystem
    Parameters
    Type Name Description
    World self

    The World

    Returns
    Type Description
    SystemHandle

    The new system instance's handle of system type T in this World.

    Type Parameters
    Name Description
    T

    The system type

    Remarks

    This can result in multiple instances of the same system in a single World, which is generally undesirable.

    Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before creating the system, and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.

    Exceptions
    Type Condition
    ArgumentException

    Thrown if the system type Thas not been registered with the TypeManager.

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