docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method Update

    Update()

    Update the World's default system groups.

    Declaration
    public void Update()
    Remarks

    The system group update order is: 1. InitializationSystemGroup 2. SimulationSystemGroup 3. PresentationSystemGroup

     Generally this is not necessary within the context of a UnityEngine application; instead, use
     <xref href="Unity.Entities.ScriptBehaviourUpdateOrder.AppendWorldToPlayerLoop(Unity.Entities.World%2cUnityEngine.LowLevel.PlayerLoopSystem%40)" data-throw-if-not-resolved="false"></xref> to insert these system groups into the
     UnityEngine player loop, where they'll be interleaved with existing UnityEngine updates.
    
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)