docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method CreateSystemManaged

    CreateSystemManaged<T>()

    Create and return an instance of a system of type T in this World.

    Declaration
    public T CreateSystemManaged<T>() where T : ComponentSystemBase, new()
    Returns
    Type Description
    T

    The new instance of system type T in this World.

    Type Parameters
    Name Description
    T

    The system type

    Remarks

    This can result in multiple instances of the same system in a single World, which is generally undesirable.

    Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before creating the system, and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.

    Note: This system reference is not guaranteed to be safe to use. If the system or world is destroyed then the OnDestroy and cleanup functionality will have been called for this system.

    If possible, using CreateSystem(Type) is preferred, and instead of public member data, component data is recommended for system level data that needs to be shared between systems or externally to them. This defines a data protocol for the system which is separated from the system functionality.

    Private member data which is only used internally to the system is recommended.

    Keep in mind using a managed reference for systems

    • encourages coupling of data and functionality
    • couples data to the system type with no direct path to decouple
    • does not provide lifetime or thread safety guarantees for data access
    • does not provide lifetime or thread safety guarantees for system access through the returned managed reference

    If T has not been registered with the TypeManager, this method will register it before adding the system.

    CreateSystemManaged(Type)

    Create and return an instance of a system of type type in this World.

    Declaration
    public ComponentSystemBase CreateSystemManaged(Type type)
    Parameters
    Type Name Description
    Type type

    The system type

    Returns
    Type Description
    ComponentSystemBase

    The new instance of system type type in this World.

    Remarks

    This can result in multiple instances of the same system in a single World, which is generally undesirable.

    Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before creating the system, and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.

    Note: This system reference is not guaranteed to be safe to use. If the system or world is destroyed then the OnDestroy and cleanup functionality will have been called for this system.

    If possible, using CreateSystem(Type) is preferred, and instead of public member data, component data is recommended for system level data that needs to be shared between systems or externally to them. This defines a data protocol for the system which is separated from the system functionality.

    Private member data which is only used internally to the system is recommended.

    Keep in mind using a managed reference for systems

    • encourages coupling of data and functionality
    • couples data to the system type with no direct path to decouple
    • does not provide lifetime or thread safety guarantees for data access
    • does not provide lifetime or thread safety guarantees for system access through the returned managed reference

    CreateSystemManaged(SystemTypeIndex)

    Create and return an instance of a system of type type in this World.

    Declaration
    public ComponentSystemBase CreateSystemManaged(SystemTypeIndex type)
    Parameters
    Type Name Description
    SystemTypeIndex type

    The system type

    Returns
    Type Description
    ComponentSystemBase

    The new instance of system type type in this World.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)