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    Class UpdateInGroupAttribute

    The specified Type must be a ComponentSystemGroup. Updating in a group means this system will be automatically updated by the specified ComponentSystemGroup when the group is updated. The system may order itself relative to other systems in the group with UpdateBefore and UpdateAfter. This ordering takes effect when the system group is sorted.

    If the optional OrderFirst parameter is set to true, this system will act as if it has an implicit [UpdateBefore] targeting all other systems in the group that do not have OrderFirst=true, but it may still order itself relative to other systems with OrderFirst=true.

    If the optional OrderLast parameter is set to true, this system will act as if it has an implicit [UpdateAfter] targeting all other systems in the group that do not have OrderLast=true, but it may still order itself relative to other systems with OrderLast=true.

    An UpdateInGroup attribute with both OrderFirst=true and OrderLast=true is invalid, and will throw an exception.

    Inheritance
    object
    Attribute
    UpdateInGroupAttribute
    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    [AttributeUsage(AttributeTargets.Class|AttributeTargets.Struct)]
    public class UpdateInGroupAttribute : Attribute

    Constructors

    Name Description
    UpdateInGroupAttribute(Type)

    Specify the ComponentSystemGroup which the tagged system should be added to. The tagged system will be updated as part of this system group's Update() method.

    Fields

    Name Description
    OrderFirst

    If true, the tagged system will be sorted earlier than all systems in the ComponentSystemGroup which do not have OrderFirst=true.

    OrderLast

    If true, the tagged system will be sorted later than all systems in the ComponentSystemGroup which do not have OrderLast=true.

    Properties

    Name Description
    GroupType

    Retrieve the ComponentSystemGroup type.

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