docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method GetComponentLookup

    GetComponentLookup<T>(bool)

    Manually gets a dictionary-like container containing all components of type T, keyed by Entity.

    Declaration
    public ComponentLookup<T> GetComponentLookup<T>(bool isReadOnly = false) where T : unmanaged, IComponentData
    Parameters
    Type Name Description
    bool isReadOnly

    Whether the data is only read, not written. Access data as read-only whenever possible.

    Returns
    Type Description
    ComponentLookup<T>

    All component data of type T.

    Type Parameters
    Name Description
    T

    A struct that implements IComponentData.

    Remarks

    Remember to call Update(SystemBase).

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)