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    Namespace Unity.Entities.Serialization

    Classes

    BinaryReaderExtensions

    Provides additional read methods for the BinaryReader.

    BinaryWriterExtensions

    Provides write methods for a BinaryWriter.

    MemoryBinaryReader

    Provides a reader to read primitive types from a binary buffer in memory.

    MemoryBinaryWriter

    Provides a writer to write primitive types to a binary buffer in memory.

    SerializeUtility

    Utility class to serialize and deserialize World objects.

    Structs

    BurstableMemoryBinaryReader

    Provides a reader compatible with the Burst compiler that can read primitive types from a binary buffer in memory.

    EntityPrefabReference

    Weak reference to entity prefab. Entity prefabs are GameObjects that have been fully converted into entity data during the import/build process.

    EntitySceneReference

    Encapsulates a serializable reference to a Scene asset.

    RuntimeGlobalObjectId

    Runtime version of the editor type GlobalObjectId. These types need to be binary compatible.

    UntypedWeakReferenceId

    Used to identify weakly referenced data.

    Interfaces

    BinaryReader

    An interface that reads primitive types from a binary buffer.

    BinaryWriter

    An interface that writes primitive types to a binary buffer.

    Enums

    WeakReferenceGenerationType

    Enumeration of weak reference types.

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