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    Interface IRateManager

    Interface to define custom behaviors for controlling when a ComponentSystemGroup should update, and what timestep should be visible to the systems in that group. This allows the implementation of Unity's traditional MonoBehaviour "FixedUpdate()" semantics within DOTS, as well as more advanced/flexible update schemes.

    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    public interface IRateManager

    Properties

    Name Description
    Timestep

    The timestep since the previous group update (in seconds).

    Methods

    Name Description
    ShouldGroupUpdate(ComponentSystemGroup)

    Determines whether a system group should proceed with its update, and also how many times it should update per frame.

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