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    Interface IEnableableComponent

    An interface for a component type which allows the component to be enabled and disabled at runtime without a structural change.

    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    [RequireImplementors]
    public interface IEnableableComponent
    Remarks

    This interface is only valid when used in combination with IBufferElementData or IComponentData. While the extra overhead involved in processing enableable components is generally quite low, this interface should only be used on components that will actually be enabled/disabled by the application at relatively high frequency.

    See Also

    SetComponentEnabled<T>(SystemHandle, bool)
    IsComponentEnabled<T>(Entity)
    SetComponentEnabled(SystemHandle, bool)
    IsComponentEnabled(Entity)
    SetBufferEnabled(Entity, bool)
    IsBufferEnabled(Entity)
    SetComponentEnabled<T>(ref ComponentTypeHandle<T>, int, bool)
    IsComponentEnabled<T>(ref ComponentTypeHandle<T>, int)
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