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    Namespace Unity.Entities.Hybrid.Baking

    Classes

    BakingOnlyEntityAuthoring

    Add a BakingOnlyEntity authoring component to your game object to mark it as Bake Only. It and all children will be stripped out before they appear in the live game world. Its additional entities and its children additional entities are exempt from this and will appear in the live game world.

    LinkedEntityGroupAuthoring

    Add a LinkedEntityGroup authoring component to your game object to add a LinkedEntityGroup buffer element containing its primary and additional entities and all its children primary and additional entities.

    Structs

    AdditionalEntitiesBakingData

    AdditionalEntitiesBakingData buffer is added by default to each primary entity and contains the list of additional entities associated

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