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    Method PatchEntitiesForPrefab

    PatchEntitiesForPrefab(EntityPatchInfo*, int, BufferEntityPatchInfo*, int, byte*, int, int, Entity*, Entity*, int)

    Applies a set of patches, remapping the internal prefab entities.

    Declaration
    public static void PatchEntitiesForPrefab(EntityRemapUtility.EntityPatchInfo* scalarPatches, int scalarPatchCount, EntityRemapUtility.BufferEntityPatchInfo* bufferPatches, int bufferPatchCount, byte* chunkBuffer, int indexInChunk, int entityCount, Entity* remapSrc, Entity* remapDst, int remappingCount)
    Parameters
    Type Name Description
    EntityPatchInfo* scalarPatches

    The scalar patches to apply.

    int scalarPatchCount

    The number of scalar patches.

    BufferEntityPatchInfo* bufferPatches

    The buffer patches to apply.

    int bufferPatchCount

    The number of buffer patches.

    byte* chunkBuffer

    The chunk buffer, where the patches are applied.

    int indexInChunk

    Theo index in chunk of the source entity to remap.

    int entityCount

    The number of entities in chunk.

    Entity* remapSrc

    The remap source array.

    Entity* remapDst

    The remap target array.

    int remappingCount

    The size of the remap arrays.

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