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    Method GetAllEntities

    GetAllEntities(Allocator)

    Gets all the entities managed by this EntityManager.

    Declaration
    public NativeArray<Entity> GetAllEntities(Allocator allocator = Allocator.Temp)
    Parameters
    Type Name Description
    Allocator allocator

    The type of allocation for creating the NativeArray to hold the Entity objects.

    Returns
    Type Description
    NativeArray<Entity>

    An array of Entity objects referring to all the entities in the World.

    Remarks

    Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before getting the entities and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.

    GetAllEntities(AllocatorHandle)

    Gets all the entities managed by this EntityManager.

    Declaration
    public NativeArray<Entity> GetAllEntities(AllocatorManager.AllocatorHandle allocator)
    Parameters
    Type Name Description
    AllocatorManager.AllocatorHandle allocator

    The type of allocation for creating the NativeArray to hold the Entity objects.

    Returns
    Type Description
    NativeArray<Entity>

    An array of Entity objects referring to all the entities in the World.

    Remarks

    Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before getting the entities and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.

    GetAllEntities(AllocatorHandle, GetAllEntitiesOptions)

    Gets all the entities managed by this EntityManager.

    Declaration
    public NativeArray<Entity> GetAllEntities(AllocatorManager.AllocatorHandle allocator, EntityManager.GetAllEntitiesOptions options)
    Parameters
    Type Name Description
    AllocatorManager.AllocatorHandle allocator

    The type of allocation for creating the NativeArray to hold the Entity objects.

    EntityManager.GetAllEntitiesOptions options

    Specifies whether entities from chunk components should be included.

    Returns
    Type Description
    NativeArray<Entity>

    An array of Entity objects referring to all the entities in the World.

    Remarks

    Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before getting the entities and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.

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