docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Property MemoryInitPattern

    MemoryInitPattern

    A specified memory pattern used when initializing new chunks if UseMemoryInitPattern is set to true

    Declaration
    public byte MemoryInitPattern { get; set; }
    Property Value
    Type Description
    byte
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)