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    Method DestroyEntity

    DestroyEntity(EntityQuery)

    Destroy all entities having a common set of component types.

    Declaration
    public void DestroyEntity(EntityQuery entityQuery)
    Parameters
    Type Name Description
    EntityQuery entityQuery

    Defines the components an entity must have to qualify for destruction.

    Remarks

    Since entities in the same chunk share the same component structure, this function effectively destroys the chunks holding any entities identified by the entityQueryFilter parameter.

    If any entities matching the query have the LinkedEntityGroup component, this operation will fail if any entities in a LinkedEntityGroup buffer do not also match the query.

    Exceptions
    Type Condition
    ArgumentException

    Thrown if this operation would not destroy all entities in all LinkedEntityGroup buffers on all entities matched by entityQuery.

    DestroyEntity(NativeArray<Entity>)

    Destroys all entities in an array.

    Declaration
    public void DestroyEntity(NativeArray<Entity> entities)
    Parameters
    Type Name Description
    NativeArray<Entity> entities

    An array containing the Entity objects of the entities to destroy.

    Remarks

    Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before destroying the entity. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.

    DestroyEntity(NativeSlice<Entity>)

    Destroys all entities in a slice of an array.

    Declaration
    public void DestroyEntity(NativeSlice<Entity> entities)
    Parameters
    Type Name Description
    NativeSlice<Entity> entities

    The slice of an array containing the Entity objects of the entities to destroy.

    Remarks

    Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before destroying the entity. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.

    DestroyEntity(Entity)

    Destroys an entity.

    Declaration
    public void DestroyEntity(Entity entity)
    Parameters
    Type Name Description
    Entity entity

    The Entity object of the entity to destroy.

    Remarks

    Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before destroying the entity. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.

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