docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method SetSharedComponentManaged

    SetSharedComponentManaged<T>(int, Entity, T)

    Records a command to set a shared component value on an entity.

    Declaration
    public void SetSharedComponentManaged<T>(int sortKey, Entity e, T sharedComponent) where T : struct, ISharedComponentData
    Parameters
    Type Name Description
    int sortKey

    A unique index for each set of commands added to this EntityCommandBuffer across all parallel jobs writing commands to this buffer. The ChunkIndexInQuery provided by IJobEntity is an appropriate value to use for this parameter. In an IJobChunk pass the 'unfilteredChunkIndex' value from Execute(in ArchetypeChunk, int, bool, in v128).

    Entity e

    The entity to set the shared component value of.

    T sharedComponent

    The shared component value to set.

    Type Parameters
    Name Description
    T

    The type of shared component to set.

    Remarks

    At playback, this command throws an error if this entity is destroyed before playback, if this entity is still deferred, if the entity has the Prefab tag, or if the entity doesn't have the shared component type.

    Exceptions
    Type Condition
    NullReferenceException

    Throws if an Allocator was not passed in when the EntityCommandBuffer was created.

    SetSharedComponentManaged<T>(int, NativeArray<Entity>, T)

    Records a command to set a shared component value on a NativeArray of entities.

    Declaration
    public void SetSharedComponentManaged<T>(int sortKey, NativeArray<Entity> entities, T sharedComponent) where T : struct, ISharedComponentData
    Parameters
    Type Name Description
    int sortKey

    A unique index for each set of commands added to this EntityCommandBuffer across all parallel jobs writing commands to this buffer. The ChunkIndexInQuery provided by IJobEntity is an appropriate value to use for this parameter. In an IJobChunk pass the 'unfilteredChunkIndex' value from Execute(in ArchetypeChunk, int, bool, in v128).

    NativeArray<Entity> entities

    The NativeArray of entities to set the shared component value of.

    T sharedComponent

    The shared component value to set.

    Type Parameters
    Name Description
    T

    The type of shared component to set.

    Remarks

    At playback, this command throws an error if any entity is destroyed before playback, if any entity is still deferred, if any entity has the Prefab tag, or if any entity doesn't have the shared component type.

    Exceptions
    Type Condition
    NullReferenceException

    Throws if an Allocator was not passed in when the EntityCommandBuffer was created.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)