docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method AppendToBuffer

    AppendToBuffer<T>(Entity, T)

    Records a command to append a single element to the end of a dynamic buffer component.

    Declaration
    public void AppendToBuffer<T>(Entity e, T element) where T : struct, IBufferElementData
    Parameters
    Type Name Description
    Entity e

    The entity to which the dynamic buffer belongs.

    T element

    The new element to add to the DynamicBuffer<T> component.

    Type Parameters
    Name Description
    T

    The IBufferElementData type stored by the DynamicBuffer<T>.

    Remarks

    At playback this command throws an error if the entity is destroyed before playback, or if it's deferred, or if the entity doesn't have a DynamicBuffer<T> component that stores elements of type T.

    Exceptions
    Type Condition
    NullReferenceException

    Throws if an Allocator was not passed in when the EntityCommandBuffer was created.

    InvalidOperationException

    Throws if this EntityCommandBuffer has already been played back.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)