docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class EntitiesJournaling.Records

    Non-blocking utility methods to retrieve records.

    Inheritance
    object
    EntitiesJournaling.Records
    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    public static class EntitiesJournaling.Records

    Properties

    Name Description
    All

    Get all records currently in buffer.

    Methods

    Name Description
    Range(int, int)

    Get a number records starting from index.

    WithComponentType(string)

    Get all records matching a component type name.

    WithComponentType(ComponentType)

    Get all records matching a component type.

    WithComponentType(TypeIndex)

    Get all records matching a component type index.

    WithEntity(int)

    Get all records matching an entity index.

    WithEntity(int, int)

    Get all records matching an entity index and version.

    WithEntity(string)

    Get all records matching an existing entity name.

    WithEntity(Entity)

    Get all records matching an entity.

    WithExecutingSystem(string)

    Get all records matching an executing system type name.

    WithExecutingSystem(SystemHandle)

    Get all records matching an executing system handle untyped.

    WithFrameIndex(int)

    Get all records matching a frame index.

    WithOriginSystem(string)

    Get all records matching an origin system type name.

    WithOriginSystem(SystemHandle)

    Get all records matching an origin system handle untyped.

    WithRecordIndex(ulong)

    Get the record matching a record index.

    WithRecordType(RecordType)

    Get all records matching a record type.

    WithSystem(string)

    Get all records matching a system type name.

    WithSystem(SystemHandle)

    Get all records matching a system handle untyped.

    WithWorld(string)

    Get all records matching a world name.

    WithWorld(ulong)

    Get all records matching a world sequence number.

    WithWorld(World)

    Get all records matching an existing world.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)