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    Struct EnabledRefRW<T>

    Stores a safe reference to a read-writable component enable bit. Also keeps a pointer to the chunk disabled count, which is updated when the enabled bit is written to.

    Implements
    IQueryTypeParameter
    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    public readonly struct EnabledRefRW<T> : IQueryTypeParameter where T : unmanaged, IEnableableComponent
    Type Parameters
    Name Description
    T

    Type of enabled component

    Remarks

    Do not store outside of stack

    Constructors

    Name Description
    EnabledRefRW(SafeBitRef, int*)

    Constructor for writable enable reference to enableable component. This is typically used by generated code inside of Aspects.

    Properties

    Name Description
    IsValid

    Property that returns true if the reference is valid, false otherwise.

    Null

    Null value for this reference.

    ValueRO

    Property to get enabled value of this reference (true if enabled, false otherwise).

    ValueRW

    Property to get or set enabled value of this reference (true if enabled, false otherwise).

    Operators

    Name Description
    implicit operator EnabledRefRO<T>(EnabledRefRW<T>)

    Convert into a read-only version EnabledRefRO of this EnabledRefRW

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