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    Property Capacity

    Capacity

    The number of elements the buffer can hold.

    Declaration
    public int Capacity { get; set; }
    Property Value
    Type Description
    int
    Implements
    Unity.Collections.INativeList<T>.Capacity
    Remarks

    Capacity can not be set lower than Length - this will raise an exception. If Capacity grows greater than the internal capacity of the DynamicBuffer, memory external to the DynamicBuffer will be allocated. If Capacity shrinks to the internal capacity of the DynamicBuffer or smaller, memory external to the DynamicBuffer will be freed. No effort is made to avoid costly reallocations when Capacity changes slightly; if Capacity is incremented by 1, an array 1 element bigger is allocated.

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