docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method AddRange

    AddRange(NativeArray<T>)

    Adds all the elements from newElems to the end of the buffer, resizing as necessary.

    Declaration
    public void AddRange(NativeArray<T> newElems)
    Parameters
    Type Name Description
    NativeArray<T> newElems

    The native array of elements to insert.

    Remarks

    The buffer is resized if it has no additional capacity.

    Examples
    int[] source = { 1, 2, 3, 4, 5 };
    NativeArray<int> newElements = new NativeArray<int>(source, Allocator.Persistent);
    buffer.AddRange(newElements);
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)