docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method GetAllSystems

    GetAllSystems(Allocator)

    Get the list of all systems in this group, managed and unmanaged alike, sorted by update order.

    Declaration
    public NativeList<SystemHandle> GetAllSystems(Allocator allocator = Allocator.Temp)
    Parameters
    Type Name Description
    Allocator allocator

    Which allocator to use to allocate the returned list.

    Returns
    Type Description
    NativeList<SystemHandle>

    A NativeList of systems

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)