docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method TryGetComponent

    TryGetComponent(Entity, out T)

    Retrieves the component associated with the specified Entity, if it exists. Then reports if the instance still refers to a valid entity and that it has a component of type T.

    Declaration
    public bool TryGetComponent(Entity entity, out T componentData)
    Parameters
    Type Name Description
    Entity entity

    The entity.

    T componentData

    The component of type T for the given entity, if it exists.

    Returns
    Type Description
    bool

    True if the entity has a component of type T, and false if it does not.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)