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    Struct CompanionGameObjectUpdateTransformSystem

    Implements
    ISystem
    Namespace: Unity.Entities
    Assembly: Unity.Transforms.Hybrid.dll
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor, WorldSystemFilterFlags.Default)]
    [UpdateAfter(typeof(TransformSystemGroup))]
    [BurstCompile]
    public struct CompanionGameObjectUpdateTransformSystem : ISystem

    Methods

    Name Description
    OnCreate(ref SystemState)

    Called when this system is created.

    OnCreateForCompiler(ref SystemState)

    Generated by compilation pipeline and used internally.

    OnDestroy(ref SystemState)

    Called when this system is destroyed.

    OnUpdate(ref SystemState)

    Implement OnUpdate to perform the major work of this system.

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