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    Struct BlobAssetReference<T>

    A reference to a blob asset stored in unmanaged memory.

    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    public struct BlobAssetReference<T> where T : unmanaged
    Type Parameters
    Name Description
    T

    The struct data type defining the data structure of the blob asset.

    Remarks

    Create a blob asset using a BlobBuilder or by deserializing a serialized blob asset.

    Properties

    Name Description
    IsCreated

    Reports whether this instance references a valid blob asset.

    Null

    A "null" blob asset reference that can be used to test if a BlobAssetReference instance

    Value

    A reference to the blob asset data, a struct of type T that is stored in the blob asset.

    Methods

    Name Description
    Create(byte[])

    Creates a blob asset from a byte array.

    Create(void*, int)

    Creates a blob asset from a pointer to data and a specified size.

    Create(T)

    Creates a blob asset from an instance of a struct.

    Dispose()

    Destroys the referenced blob asset and frees its memory.

    Equals(object)

    Two BlobAssetReferences are equal when they reference the same data.

    Equals(BlobAssetReference<T>)

    Two BlobAssetReferences are equal when they reference the same data.

    GetHashCode()

    Generates the hash code for this object.

    GetUnsafePtr()

    Provides an unsafe pointer to the blob asset data.

    TryRead(string, int, out BlobAssetReference<T>)

    Reads bytes from a fileName, validates the expected serialized version, and deserializes them into a new blob asset.

    TryRead<U>(U, int, out BlobAssetReference<T>)

    Reads bytes from a binary reader, validates the expected serialized version, and deserializes them into a new blob asset.

    Write(BlobBuilder, string, int)

    Writes the blob data to a path with serialized version.

    Write<U>(U, BlobBuilder, int)

    Writes the blob data to a path with serialized version.

    Operators

    Name Description
    operator ==(BlobAssetReference<T>, BlobAssetReference<T>)

    Two BlobAssetReferences are equal when they reference the same data.

    operator !=(BlobAssetReference<T>, BlobAssetReference<T>)

    Two BlobAssetReferences are not equal unless they reference the same data.

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