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    Class AlwaysSynchronizeSystemAttribute

    AlwaysSynchronizeSystem can be applied to a SystemBase to force it to synchronize on all of its dependencies before every update. This attribute should only be applied when a synchronization point is necessary every frame.

    Inheritance
    object
    Attribute
    AlwaysSynchronizeSystemAttribute
    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    [AttributeUsage(AttributeTargets.Class)]
    public class AlwaysSynchronizeSystemAttribute : Attribute
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