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    Struct AllocatorHelper<T>

    Provides a wrapper for custom allocator.

    Namespace: Unity.Collections
    Assembly: Unity.Collections.dll
    Syntax
    public struct AllocatorHelper<T> where T : unmanaged, AllocatorManager.IAllocator
    Type Parameters
    Name Description
    T

    The type of the allocator.

    Constructors

    AllocatorHelper(AllocatorHandle, bool, int)

    Allocate the custom allocator from backingAllocator and register it.

    Declaration
    [ExcludeFromBurstCompatTesting("CreateAllocator is unburstable")]
    public AllocatorHelper(AllocatorManager.AllocatorHandle backingAllocator, bool isGlobal = false, int globalIndex = 0)
    Parameters
    Type Name Description
    AllocatorManager.AllocatorHandle backingAllocator

    Allocator used to allocate backing storage.

    bool isGlobal

    Flag indicating if the allocator is a global allocator.

    int globalIndex

    Index into the global function table of the allocator to be created.

    Properties

    Allocator

    Get the custom allocator.

    Declaration
    public ref T Allocator { get; }
    Property Value
    Type Description
    T

    Methods

    Dispose()

    Dispose the custom allocator backing memory and unregister it.

    Declaration
    [ExcludeFromBurstCompatTesting("DestroyAllocator is unburstable")]
    public void Dispose()
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