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    Pre-built Cinemachine Cameras

    The Cinemachine package includes a series of shortcuts for pre-built Cinemachine Cameras that target specific use cases.

    To use a pre-built Cinemachine Cameras, from the Editor's menu, select GameObject > Cinemachine, and then select the camera type according to the following list:

    Menu item Description
    State-Driven Camera Creates a Manager Camera that parents a group of Cinemachine Cameras and handles them according to animation state changes.
    Targeted Cameras > Follow Camera Creates a Cinemachine Camera with preselected behaviors suitable for following and framing a character.
    Targeted Cameras > Target Group Camera Creates a Cinemachine Camera with preselected behaviors and extension suitable for following and framing groups. Also creates an empty Target Group and assigns it to the Tracking Target field of the new Cinemachine camera.
    Targeted Cameras > FreeLook Camera Creates a Cinemachine Camera with preselected behaviors and extensions suitable for character-centric free look scenarios with user input.
    Targeted Cameras > Third Person Aim Camera Creates a Cinemachine Camera with preselected position behavior and aim extension suitable for third-person aiming scenarios. The ThirdPerson Aim camera is a fixed rig that is driven by the tracking target's rotation and position. No direct user control is provided. For a camera that provides user control of the camera position, choose FreeLook Camera
    Targeted Cameras > 2D Camera Creates a Cinemachine Camera with preselected position composer behavior suitable for 2D game scenarios.
    Cinemachine Camera Creates a default Cinemachine Camera without preselected behaviors.
    Use it to create a passive Cinemachine Camera or to build your own custom Cinemachine Camera from scratch. The camera will be positioned and rotated to match the current scene view camera.
    Sequencer Camera Creates a Manager Camera that parents a group of Cinemachine Cameras and handles them according to a specified sequence.
    Dolly Camera with Spline Creates a Cinemachine Camera with preselected behaviors to make it move along a Spline. Also creates a spline and assigns it to the camera. You can modify this spline or replace it with another one.
    Dolly Cart with Spline Creates an empty GameObject with its Transform constrained to a Spline.
    Use it to animate any GameObject along a path, or as a tracking target for Cinemachine Camera. Also creates a spline and assigns it to the dolly cart. You can modify this spline or replace it with another one.
    Mixing Camera Creates a Manager Camera that parents a group of Cinemachine Cameras and and provides a continuous blend according to a specified weighting.
    ClearShot Camera Creates a Manager Camera that parents a group of Cinemachine Cameras and chooses from them according to shot quality criteria.
    Note

    If you right-click on a GameObject and create one of the targeted cameras, the "Tracking Target" of the new camera will automatically be populated with the object on which you right-clicked.

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