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    Samples and tutorials

    Several sample scenes and video tutorials are available in addition to this documentation to demonstrate how to use the Cinemachine features in real-world scenarios.

    Samples

    The Cinemachine package includes sample scenes that you can import to your project to discover many Cinemachine features in different contexts of use.

    Sample Description
    2D Samples Sample scenes illustrating various ways to use Cinemachine in a 2D setting.
    Includes: 2D Fighters, 2D Platformer, CameraMagnets.
    3D Samples Sample scenes illustrating various ways to use Cinemachine in a 3D setting.
    Includes: Brain Update Modes, ClearShot, Custom Blends, Cutscene, FadeOutNearbyObjects, FreeLook Deoccluder, FreeLook on Spherical Surface, Impulse Wave, Lock-on Target, MixingCamera, RunningRace, SplitScreenCar, ThirdPersonWithAimMode, ThirdPersonWithRoadieRun.
    Input System Samples Sample scenes illustrating various ways to use Cinemachine with the input system.
    Includes: Split Screen Multiplayer.

    Tutorials

    A "Using Cinemachine" series of video tutorials is available online in Unity's official YouTube channel. Discover various Cinemachine use cases and watch the immediate effects resulting from the corresponding project setup.

    Note

    These videos have been made with a previous version of Cinemachine. You might notice a few changes in the interface and the naming of some elements, but all the explained concepts and shown functionality still apply to the latest Cinemachine version.

    Video Description
    Getting Started Keep a camera focused on a Transform and follow it as it moves around in the Scene.
    Track & Dolly Track targets by setting paths for the Cinemachine Cameras to move between.
    State Driven Cameras Link Cinemachine Cameras to animation states and further customize their behavior in the Scene.
    Free Look Create an orbital camera system with input from the player and maintain control of the camera composition at different orbit stages.
    Clear Shot Dynamically cut between Cinemachine Cameras in the Scene as a tracked target is occluded.
    Post Processing With the addition of the post-processing stack, Cinemachine allows to blend easily between different effects on the cameras or in the Scene.
    Cinemachine 2D Use Cinemachine composition tools with an orthographic virtual camera in a 2D Project.
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