docs.unity3d.com
    Show / Hide Table of Contents

    Navigation user interface

    The Navigation user interface consists of the Navigation window, AI Navigation overlay, AI Navigation Editor Preferences and several components for building a NavMesh. The NavMesh building components provide you with additional controls that allow you to generate and use NavMeshes at runtime and in the Unity Editor.

    Topic Description
    Navigation window Define the types of agents and areas in your game world.
    AI Navigation preferences Customize the navigation debug visualization.
    AI Navigation overlay Display navigation debug visualization.
    NavMesh Agent component Define the characters that you want to navigate the game world.
    NavMesh Surface component Build and enable a NavMesh surface for one type of Agent.
    NavMesh Modifier component Adjust the behavior of a GameObject when the NavMesh is baked at runtime.
    NavMesh Modifier Volume component Control the generation of NavMesh area types based on volume.
    NavMesh Obstacle component Define moving obstacles that NavMesh Agents avoid as they navigate your game world.
    NavMesh Link component Connect the NavMesh surfaces for each type of agent.
    OffMesh Link component Create shortcuts between NavMeshes which cannot be represented by a walkable surface.
    Back to top
    Copyright © 2023 Unity Technologies
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on Thursday, October 19, 2023