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    Single Sprite rig with bone branching

    This sample project is a slightly more complex example of a single Sprite rig similar to the Simple project, but with bone branching instead of a single branch rig. The Sprite was imported with the PSD Importer package.

    The Project and Assets can be found in the following location (the version number folder may differ):

    Open the Asset Assets/Samples/2D Animation/[X.Y.Z]/Samples/2 Single Skinned Sprite/Sprites/Plunkah.psd in the Skinning Editor module to examine how the Sprite is rigged.

    The _Single Skinned Sprite sample Scene show how the Asset is used in a Scene when it is animated with animation that deforms its Sprite mesh.

    Follow the steps below to reconstruct the _Single Skinned Sprite sample Scene:

    1. Create a new Scene, and drag the 'Plunkah' psd file into the scene.

    2. Add the Animator component to the 'Plunkah' GameObject. Locate the Plunkah Animator Controller Asset in Assets/Samples/2D Animation/[X.Y.Z]/Samples/2 Single Skinned Sprite/Animation/Plunkah.controller and assign this Asset to the Animator’s Controller property.

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