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    Struct SpriteCategoryLabel

    Structure that defines a Sprite Library Category Label

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEditor.U2D.Animation
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct SpriteCategoryLabel

    Properties

    name

    Get and set the name for the Sprite label

    Declaration
    public string name { get; set; }
    Property Value
    Type Description
    string

    spriteId

    Get and set the Sprite Id.

    Declaration
    public string spriteId { get; set; }
    Property Value
    Type Description
    string
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