Goal
In this tutorial you will learn how to use the GrayCodePattern class to:
- Generate a Gray code pattern.
- Project the Gray code pattern.
- Capture the projected Gray code pattern.
It is important to underline that GrayCodePattern class actually implements the 3DUNDERWORLD algorithm described in [UNDERWORLD] , which is based on a stereo approach: we need to capture the projected pattern at the same time from two different views if we want to reconstruct the 3D model of the scanned object. Thus, an acquisition set consists of the images captured by each camera for each image in the pattern sequence.
Code
#include <iostream>
#include <stdio.h>
static const char* keys =
{ "{@path | | Path of the folder where the captured pattern images will be save }"
"{@proj_width | | Projector width }"
"{@proj_height | | Projector height }" };
static void help()
{
cout << "\nThis example shows how to use the \"Structured Light module\" to acquire a graycode pattern"
"\nCall (with the two cams connected):\n"
"./example_structured_light_cap_pattern <path> <proj_width> <proj_height> \n"
<< endl;
}
int main(
int argc,
char** argv )
{
CommandLineParser parser( argc, argv, keys );
params.width = parser.get<
int>( 1 );
params.height = parser.get<
int>( 2 );
{
help();
return -1;
}
Ptr<structured_light::GrayCodePattern> graycode = structured_light::GrayCodePattern::create(
params );
vector<Mat> pattern;
graycode->generate( pattern );
cout << pattern.size() << " pattern images + 2 images for shadows mask computation to acquire with both cameras"
<< endl;
Mat white;
Mat black;
graycode->getImagesForShadowMasks( black, white );
pattern.push_back( white );
pattern.push_back( black );
if( !cap1.isOpened() )
{
cout << "cam1 not opened!" << endl;
help();
return -1;
}
VideoCapture cap2( 1 );
if( !cap2.isOpened() )
{
cout << "cam2 not opened!" << endl;
help();
return -1;
}
int i = 0;
while( i < (int) pattern.size() )
{
cout << "Waiting to save image number " << i + 1 << endl << "Press any key to acquire the photo" << endl;
imshow(
"Pattern Window", pattern[i] );
Mat frame1;
Mat frame2;
cap1 >> frame1;
cap2 >> frame2;
if( ( frame1.data ) && ( frame2.data ) )
{
Mat tmp;
<< endl;
<< endl;
<< endl;
<< endl;
cout << "Press enter to save the photo or an other key to re-acquire the photo" << endl;
bool save1 = false;
bool save2 = false;
if( key == 13 )
{
ostringstream name;
name << i + 1;
save1 =
imwrite( path +
"pattern_cam1_im" + name.str() +
".png", frame1 );
save2 =
imwrite( path +
"pattern_cam2_im" + name.str() +
".png", frame2 );
if( ( save1 ) && ( save2 ) )
{
cout << "pattern cam1 and cam2 images number " << i + 1 << " saved" << endl << endl;
i++;
}
else
{
cout << "pattern cam1 and cam2 images number " << i + 1 << " NOT saved" << endl << endl << "Retry, check the path"<< endl << endl;
}
}
if( key == 27 )
{
cout << "Closing program" << endl;
}
}
else
{
cout << "No frame data, waiting for new frame" << endl;
}
}
return 0;
}
std::string String
Definition: cvstd.hpp:149
Size2i Size
Definition: modules/core/include/opencv2/core/types.hpp:370
@ WINDOW_NORMAL
the user can resize the window (no constraint) / also use to switch a fullscreen window to a normal s...
Definition: highgui.hpp:143
@ WINDOW_FULLSCREEN
change the window to fullscreen.
Definition: highgui.hpp:147
@ WND_PROP_FULLSCREEN
fullscreen property (can be WINDOW_NORMAL or WINDOW_FULLSCREEN).
Definition: highgui.hpp:156
void imshow(const String &winname, InputArray mat)
Displays an image in the specified window.
int waitKey(int delay=0)
Waits for a pressed key.
void namedWindow(const String &winname, int flags=WINDOW_AUTOSIZE)
Creates a window.
void setWindowProperty(const String &winname, int prop_id, double prop_value)
Changes parameters of a window dynamically.
void moveWindow(const String &winname, int x, int y)
Moves the window to the specified position.
void resizeWindow(const String &winname, int width, int height)
Resizes the window to the specified size.
CV_EXPORTS_W bool imwrite(const String &filename, InputArray img, const std::vector< int > ¶ms=std::vector< int >())
Saves an image to a specified file.
void cvtColor(InputArray src, OutputArray dst, int code, int dstCn=0, AlgorithmHint hint=cv::ALGO_HINT_DEFAULT)
Converts an image from one color space to another.
@ COLOR_RGB2GRAY
Definition: imgproc/include/opencv2/imgproc.hpp:556
@ CAP_GPHOTO2
gPhoto2 connection
Definition: videoio.hpp:122
@ CAP_PROP_FOCUS
Definition: videoio.hpp:172
@ CAP_PROP_SETTINGS
Pop up video/camera filter dialog (note: only supported by DSHOW backend currently....
Definition: videoio.hpp:180
@ CAP_PROP_ZOOM
Definition: videoio.hpp:171
@ CAP_PROP_FRAME_WIDTH
Width of the frames in the video stream.
Definition: videoio.hpp:145
@ CAP_PROP_FRAME_HEIGHT
Height of the frames in the video stream.
Definition: videoio.hpp:146
int main(int argc, char *argv[])
Definition: highgui_qt.cpp:3
kinfu::Params Params
DynamicFusion implementation.
Definition: dynafu.hpp:44
PyParams params(const std::string &tag, const std::string &model, const std::string &weights, const std::string &device)
Definition: core/include/opencv2/core.hpp:107
Explanation
First of all the pattern images to project must be generated. Since the number of images is a function of the projector's resolution, GrayCodePattern class parameters must be set with our projector's width and height. In this way the generate method can be called: it fills a vector of Mat with the computed pattern images:
....
params.width = parser.get<
int>( 1 );
params.height = parser.get<
int>( 2 );
....
Ptr<structured_light::GrayCodePattern> graycode = structured_light::GrayCodePattern::create(
params );
vector<Mat> pattern;
graycode->generate( pattern );
For example, using the default projector resolution (1024 x 768), 40 images have to be projected: 20 for regular color pattern (10 images for the columns sequence and 10 for the rows one) and 20 for the color-inverted pattern, where the inverted pattern images are images with the same structure as the original but with inverted colors. This provides an effective method for easily determining the intensity value of each pixel when it is lit (highest value) and when it is not lit (lowest value) during the decoding step.
Subsequently, to identify shadow regions, the regions of two images where the pixels are not lit by projector's light and thus where there is not code information, the 3DUNDERWORLD algorithm computes a shadow mask for the two cameras views, starting from a white and a black images captured by each camera. So two additional images need to be projected and captured with both cameras:
Mat white;
Mat black;
graycode->getImagesForShadowMasks( black, white );
pattern.push_back( white );
pattern.push_back( black );
Thus, the final projection sequence is projected as follows: first the column and its inverted sequence, then the row and its inverted sequence and finally the white and black images.
Once the pattern images have been generated, they must be projected using the full screen option: the images must fill all the projection area, otherwise the projector full resolution is not exploited, a condition on which is based 3DUNDERWORLD implementation.
At this point the images can be captured with our digital cameras, using libgphoto2 library, recently included in OpenCV: remember to turn on gPhoto2 option in Cmake.list when building OpenCV.
if( !cap1.isOpened() )
{
cout << "cam1 not opened!" << endl;
help();
return -1;
}
VideoCapture cap2( 1 );
if( !cap2.isOpened() )
{
cout << "cam2 not opened!" << endl;
help();
return -1;
}
The two cameras must work at the same resolution and must have autofocus option disabled, maintaining the same focus during all acquisition. The projector can be positioned in the middle of the cameras.
However, before to proceed with pattern acquisition, the cameras must be calibrated. Once the calibration is performed, there should be no movement of the cameras, otherwise a new calibration will be needed.
After having connected the cameras and the projector to the computer, cap_pattern demo can be launched giving as parameters the path where to save the images, and the projector's width and height, taking care to use the same focus and cameras settings of calibration.
At this point, to acquire the images with both cameras, the user can press any key.
int i = 0;
while( i < (int) pattern.size() )
{
cout << "Waiting to save image number " << i + 1 << endl << "Press any key to acquire the photo" << endl;
imshow(
"Pattern Window", pattern[i] );
Mat frame1;
Mat frame2;
cap1 >> frame1;
cap2 >> frame2;
...
}
If the captured images are good (the user must take care that the projected pattern is viewed from the two cameras), the user can save them pressing the enter key, otherwise pressing any other key he can take another shot.
if( key == 13 )
{
ostringstream name;
name << i + 1;
save1 =
imwrite( path +
"pattern_cam1_im" + name.str() +
".png", frame1 );
save2 =
imwrite( path +
"pattern_cam2_im" + name.str() +
".png", frame2 );
if( ( save1 ) && ( save2 ) )
{
cout << "pattern cam1 and cam2 images number " << i + 1 << " saved" << endl << endl;
i++;
}
else
{
cout << "pattern cam1 and cam2 images number " << i + 1 << " NOT saved" << endl << endl << "Retry, check the path"<< endl << endl;
}
}
The acquistion ends when all the pattern images have saved for both cameras. Then the user can reconstruct the 3D model of the captured scene using the decode method of GrayCodePattern class (see next tutorial).