Inherits from NSObject
Conforms to CC3ShaderMatcher
Declared in CC3ShaderMatcher.h

Overview

CC3ShaderMatcherBase is a basic implementation of the CC3ShaderMatcher protocol.

It looks at aspects of the mesh node, such as number of texture units, bump-mapping, etc. To determine the appropriate GL program for a particular mesh node. All programs matched using this implementation will be assigned the semantics delegate from the semanticDelegate property of this instance.