Inherits from CC3SkinSection : NSObject
Declared in CC3PODVertexSkinning.h
CC3PODVertexSkinning.mm

Overview

A CC3SkinSection extracted from a POD file.

Since the CC3PODSkinSection may be loaded before the corresponding skeleton, the bones to which this skin section will be attached may not exist during loading. This class keeps track of the bone node indices, and creates links to the bones once the entire POD has been loaded.

Class Methods

skinSectionFromBatchAtIndex:fromSPODMesh:forNode:

Allocates and initializes an autoreleased instance from the specified POD SPODMesh structure, and that will be used by the specified skin mesh node.

+ (id)skinSectionFromBatchAtIndex:(int)aBatchIndex fromSPODMesh:(PODStructPtr)aSPODMesh forNode:(CC3SkinMeshNode *)aNode

Declared In

CC3PODVertexSkinning.h

Instance Methods

fullDescription

Returns a description of this skin section that includes a list of the bones.

- (NSString *)fullDescription

Declared In

CC3VertexSkinning.h

init

- (id)init

initFromBatchAtIndex:fromSPODMesh:forNode:

Initializes an instance from the specified POD SPODMesh structure, and that will be used by the specified skin mesh node.

- (id)initFromBatchAtIndex:(int)aBatchIndex fromSPODMesh:(PODStructPtr)aSPODMesh forNode:(CC3SkinMeshNode *)aNode

Declared In

CC3PODVertexSkinning.h

linkToPODNodes:

Create links to the nodes in the specified array.

- (void)linkToPODNodes:(NSArray *)nodeArray

Discussion

This implementation iterates through the indices in the boneNodeIndices array, retrieves the CC3Bone node at each index in the specified node array, and adds that bone node to this skin section using the addBone: method.

Declared In

CC3PODVertexSkinning.h