CC3PFXEffect Class Reference
Inherits from | NSObject |
Declared in | CC3PFXResource.h CC3PFXResource.mm |
Overview
CC3PFXEffect represents a single effect within a PFX resource file. It combines the shader code referenced by the effect into a CC3ShaderProgram, and the textures to apply to the material.
Tasks
Other Methods
-
name
property -
shaderProgram
property -
textures
property -
variables
property -
– populateMeshNode:
-
– populateMaterial:
-
– initFromSPVRTPFXParserEffect:fromPFXParser:inPFXResource:
Other Methods
-
– dealloc
-
– getEffectTextureForTextureUnit:
-
– initTexturesForPFXEffect:fromPFXParser:inPFXResource:
-
– initVariablesForPFXEffect:fromPFXParser:inPFXResource:
-
– addVariablesFrom:
-
– initShaderProgramForPFXEffect:fromPFXParser:inPFXResource:
-
– shaderProgramClass
-
– semanticDelegateFrom:fromPFXParser:inPFXResource:
-
– getPFXVertexShaderForPFXEffect:fromPFXParser:
-
– getPFXFragmentShaderForPFXEffect:fromPFXParser:
-
– getShaderCode:
-
– description
Properties
name
Returns the name of this effect.
@property (nonatomic, retain, readonly) NSString *name
Declared In
CC3PFXResource.h
shaderProgram
The shader program used to render this effect.
@property (nonatomic, retain, readonly) CC3ShaderProgram *shaderProgram
Declared In
CC3PFXResource.h
Instance Methods
addVariablesFrom:
Adds a variable configuration for each semantic spec in the specified array.
- (void)addVariablesFrom:(CPVRTArray<SPVRTPFXParserSemantic>)pfxVariables
Declared In
CC3PFXResource.mm
description
Returns a string description of this effect.
- (NSString *)description
Declared In
CC3PFXResource.mm
getEffectTextureForTextureUnit:
Returns the effect texture to be applied to the specified texture unit, or nil if no texture is defined for that texture unit.
- (CC3PFXEffectTexture *)getEffectTextureForTextureUnit:(GLuint)tuIdx
Declared In
CC3PFXResource.mm
getPFXFragmentShaderForPFXEffect:fromPFXParser:
Returns the PFX fragment shader that was assigned the specified name in the PFX resource file.
- (SPVRTPFXParserShader *)getPFXFragmentShaderForPFXEffect:(SPVRTPFXParserEffect *)pfxEffect fromPFXParser:(CPVRTPFXParser *)pfxParser
Declared In
CC3PFXResource.mm
getPFXVertexShaderForPFXEffect:fromPFXParser:
Returns the PFX vertex shader that was assigned the specified name in the PFX resource file.
- (SPVRTPFXParserShader *)getPFXVertexShaderForPFXEffect:(SPVRTPFXParserEffect *)pfxEffect fromPFXParser:(CPVRTPFXParser *)pfxParser
Declared In
CC3PFXResource.mm
getShaderCode:
Returns the shader code for the specified shader.
- (GLchar *)getShaderCode:(SPVRTPFXParserShader *)pfxShader
Declared In
CC3PFXResource.mm
initFromSPVRTPFXParserEffect:fromPFXParser:inPFXResource:
Initializes this instance from the specified SPVRTPFXParserEffect C++ class, retrieved from the specified CPVRTPFXParser C++ class as loaded from the specfied PFX resource.
- (id)initFromSPVRTPFXParserEffect:(PFXClassPtr)pSPVRTPFXParserEffect fromPFXParser:(PFXClassPtr)pCPVRTPFXParser inPFXResource:(CC3PFXResource *)pfxRez
Declared In
CC3PFXResource.h
initShaderProgramForPFXEffect:fromPFXParser:inPFXResource:
Initializes the CC3ShaderProgram built from the shaders defined for this effect.
- (void)initShaderProgramForPFXEffect:(SPVRTPFXParserEffect *)pfxEffect fromPFXParser:(CPVRTPFXParser *)pfxParser inPFXResource:(CC3PFXResource *)pfxRez
Declared In
CC3PFXResource.mm
initTexturesForPFXEffect:fromPFXParser:inPFXResource:
Initializes the effect textures in the textures property.
- (void)initTexturesForPFXEffect:(SPVRTPFXParserEffect *)pfxEffect fromPFXParser:(CPVRTPFXParser *)pfxParser inPFXResource:(CC3PFXResource *)pfxRez
Declared In
CC3PFXResource.mm
initVariablesForPFXEffect:fromPFXParser:inPFXResource:
Initializes the variables configurations in the variables property.
- (void)initVariablesForPFXEffect:(SPVRTPFXParserEffect *)pfxEffect fromPFXParser:(CPVRTPFXParser *)pfxParser inPFXResource:(CC3PFXResource *)pfxRez
Declared In
CC3PFXResource.mm
populateMaterial:
Populates the specfied material with the textures in this effect.
- (void)populateMaterial:(CC3Material *)material
Declared In
CC3PFXResource.h
populateMeshNode:
Populates the specfied mesh node with the shader program in this effect.
- (void)populateMeshNode:(CC3MeshNode *)meshNode
Declared In
CC3PFXResource.h
semanticDelegateFrom:fromPFXParser:inPFXResource:
Template method to create, populate, and return the semantic delegate to use in the GL program.
- (CC3PFXShaderSemantics *)semanticDelegateFrom:(SPVRTPFXParserEffect *)pfxEffect fromPFXParser:(CPVRTPFXParser *)pfxParser inPFXResource:(CC3PFXResource *)pfxRez
Declared In
CC3PFXResource.mm