CC3EnvironmentNode Class Reference
Inherits from | CC3Node : CC3Identifiable : NSObject |
Declared in | CC3EnvironmentNodes.h |
Overview
CC3EnvironmentNode is an abstract superclass of a family of node classes that hold a texture that can be used as an environment map by other nodes.
Different subclasses provide specialized types of environment maps, such as light probes and reflection surfaces.
Environment maps require shaders to interpret the contents of the texture, and are therefore not compatible with OpenGL ES 1.1, and instances of CC3EnvironmentNode will have no effect if included in a scene while running under OpenGL ES 1.1.