Cocos2d-x  4.0.0
Classes
_backend

Classes

class  Buffer
 Used to store vertex and index data data. More...
 
class  CommandBuffer
 Store encoded commands for the GPU to execute. More...
 
struct  StencilDescriptor
 Stencil descriptor. More...
 
struct  DepthStencilDescriptor
 Depth and stencil descriptor. More...
 
class  DepthStencilState
 Store Depth and stencil status. More...
 
class  Device
 New or create resources from Device. More...
 
class  DeviceInfo
 Used to query features and implementation limits. More...
 
class  Program
 A program. More...
 
class  ProgramCache
 Cache and reuse program object. More...
 
struct  TextureInfo
 Store texture information. More...
 
class  ProgramState
 A program state object can create or reuse a program. More...
 
struct  RenderPassDescriptor
 Store values about color, depth and stencil attachment. More...
 
class  RenderPipeline
 Render pipeline. More...
 
struct  RenderPipelineDescriptor
 Store values about pipeline. More...
 
class  ShaderCache
 Create and reuse shader module. More...
 
class  ShaderModule
 Create shader. More...
 
struct  TextureDescriptor
 Store texture description. More...
 
class  TextureBackend
 A base texture. More...
 
class  Texture2DBackend
 A 2D texture. More...
 
class  TextureCubemapBackend
 A cubemap texture. More...
 
class  VertexLayout
 Store vertex attribute layout. More...
 

Detailed Description