Cocos2d-x
4.0.0
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Classes | |
class | Buffer |
Used to store vertex and index data data. More... | |
class | CommandBuffer |
Store encoded commands for the GPU to execute. More... | |
struct | StencilDescriptor |
Stencil descriptor. More... | |
struct | DepthStencilDescriptor |
Depth and stencil descriptor. More... | |
class | DepthStencilState |
Store Depth and stencil status. More... | |
class | Device |
New or create resources from Device. More... | |
class | DeviceInfo |
Used to query features and implementation limits. More... | |
class | Program |
A program. More... | |
class | ProgramCache |
Cache and reuse program object. More... | |
struct | TextureInfo |
Store texture information. More... | |
class | ProgramState |
A program state object can create or reuse a program. More... | |
struct | RenderPassDescriptor |
Store values about color, depth and stencil attachment. More... | |
class | RenderPipeline |
Render pipeline. More... | |
struct | RenderPipelineDescriptor |
Store values about pipeline. More... | |
class | ShaderCache |
Create and reuse shader module. More... | |
class | ShaderModule |
Create shader. More... | |
struct | TextureDescriptor |
Store texture description. More... | |
class | TextureBackend |
A base texture. More... | |
class | Texture2DBackend |
A 2D texture. More... | |
class | TextureCubemapBackend |
A cubemap texture. More... | |
class | VertexLayout |
Store vertex attribute layout. More... | |