UNITY_BUILD_RELOCATABLE ----------------------- .. versionadded:: 4.0 By default, the unity file generated when :prop_tgt:`UNITY_BUILD` is enabled uses absolute paths to reference the original source files. This causes the unity file to result in a different output depending on the location of the source files. When this property is set to true, the ``#include`` lines inside the generated unity source files will attempt to use relative paths to the original source files if possible in order to standardize the output of the unity file. The unity file's path to an original source file uses the following priority: * a path relative to the generated unity file if the source file exists directly in :variable:`CMAKE_BINARY_DIR`, or in a subfolder under it. * a path relative to :variable:`CMAKE_SOURCE_DIR` if the source file exists directly in :variable:`CMAKE_SOURCE_DIR`, or in a subfolder under it. * an absolute path to the source file. This target property *does not* guarantee a consistent unity file across different environments as the final priority is an absolute path. Example usage: .. code-block:: cmake add_library(example_library source1.cxx source2.cxx source3.cxx) set_target_properties(example_library PROPERTIES UNITY_BUILD True UNITY_BUILD_RELOCATABLE TRUE)